The background design helps make World of Illusion truly mesmerizing. Even in the level design, these stages seems to be very similar to their counterparts found in Castle of Illusion. It also revisits some ideas from Castle of Illusion with both games starting out in a similar forest area, a spider cave, a library with the protagonist being affected by miniaturization and again using a candy inspired level. ![]() Several stages takes inspirations from other Disney classics as well, such as the underwater kingdom from The Little Mermaid and the flying carpet rides in the clouds like Aladdin. The rest of the enemy roster consists of original creations though designed very carefully to fit within the Disney standard. Probably the most interesting cameo is Madam Mim from The Sword in The Stone who randomly appears as a boss late in the game. The creatures and characters within the world looks very similar to the ones found in the 1951 Disney classic as well, with the last few levels of the game fully embracing it and pitting the duo against card soldiers and the Mad Hatter. The art design borrows heavily from Disney’s Alice in Wonderland. World of Illusion takes place in a hybrid of classic Disney cartoon worlds, and puts Mickey and Donald is sort of a bizarro Disney universe where they sort of fit in, but at the same time they feel quite out of place. Seeing that the duo has been transported into a new mysterious world, there isn’t much in the way of recognizable landmarks or places within Duckburg, however the world within the magic box is still very familiar. The worlds are reminiscent to the ones found in Castle of Illusion. World of Illusion takes place across five levels, each usually separated into three or four sections before the boss fight takes place. His overall behavior, mannerisms and facial expressions are also more in line with the rather ill tempered cartoon character than his mellowed comic counterpart. As you might have guessed, Donald is more reckless in this game than when he appeared to be in Quackshot. ![]() Luckily for Mickey and Donald, they have their magic cloaks with them in order to defend themselves against whatever awaits them. What awaits them is a magical world which is ruled by an evil magician, who tells our heroes that they will have to learn themselves some new tricks in order to return home to their own world. ![]() Before Mickey can stop him, Donald falls into the box and leaves Mickey no choice but to follow him. While Mickey is cautious of the box and its unsettling glow, Donald gets restless and wants to make use of it in their act. One day during preparations, Donald gets taken by surprise by one of the magic tricks and falls back, back into the curtain, where they find a mysterious magic box. Mickey and Donald are traveling magicians who do show acts together. This game does not use Quackshot much as an influence, rather presenting itself as sequel to Mickey’s Castle of Illusion both in terms of art style and gameplay. At this point in time the team called themselves Illusion Shot Pictures and is the same team that went under the name AM7. World of Illusion was once again spearheaded by Emirin, and the development team remained virtually the same from Castle of Illusion and Quackshot. With all the success that Mickey and Donald brought with their individual adventures, it only made sense to team them up in what would be their biggest adventure yet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |